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Old Dec 10, 2005, 05:55 AM // 05:55   #1
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Cool tweak of update...

i have been using my monk a month now and the update even though has good intentions ahs given ranger a major advantage in farming, As well as totally ruining nukers. If ya wanted to control the trade market why not put in a mod trader and regualt the prices. Monster run from even the simplest aoe now. I think it would be fair and make monks and elems even to rangers if ya gave back firestorm to elem and zelots to monks sense a monk has to use 20 nrg to do 35 dmg max with zelots. if your truely about equality and teamwork you'll see this to be reasonable. Also reguardless of these changes underworld is now near impossible to solo so this proposed change will also not create a unfair favor to any one class. Would also be nice to see necros get mark of pain back. I'm beginning to see more and more drop offline because of the update to aoe. its to the point experience is harder to find to ain with missions as well as to help other become strong players. this is a good game i'd hate to see it fall completly.
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Old Dec 10, 2005, 06:18 AM // 06:18   #2
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er...if what you say is true...then why are nukers picked oevr rangers in farming? i dont think anything about what you said would help balance the game, yes necros and mesmers are sometimes lower than the rangers on the picking pyramid, but nukers are still used...and monks obviously are too
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Old Dec 10, 2005, 08:59 AM // 08:59   #3
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Quote:
if your truely about equality and teamwork you'll see this to be reasonable
Well.... I don't see why ele's and monks should be given them their power back. I mean, if you were truely about equality and teamwork, why did I never see people spamming need mesmer/necro/ranger before the update??

Quote:
Also reguardless of these changes underworld is now near impossible to solo so this proposed change will also not create a unfair favor to any one class.
Do you really think this update was all about making the ele's less popular?? Well... then I think it was the best update ever!
You talking about unfair favor?? Now it is finally a little bit fair. I even saw a group asking for a barrage ranger to farm GF/SF!!
At this moment it is the case that professions have nearly the same chance of getting into groups. Before the update, mesmers/rangers/neco's were nearly never asked to join a group!

And about you first part of rangers being overpowered?? Come on, they are not more powerful then they used to be, but now people are actually grouping with them and recognizing that they aren't useless.
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Old Dec 10, 2005, 09:20 AM // 09:20   #4
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The update is slowly but steadily driving me away from the game. I've been waiting. I gave it some time. I tried real hard to adapt. I even deleted two characters to make new ones that would fit the situation better (and that even though i had all skills unlocked) - to no avail.
The guild went from around 25 active members down to 5 members with the others being constantly offline and playing other games while the active ones were simply farming on their Wa/Mo. Who strangely never really were hit by the class nerf bat. If you ask those that left why they left - they all give you the same answer "Update".

So, even if i could adapt to it easily (which i obviously can't) there would still be the fact that most of my friend quit the game just because of said update. I don't have the figures that A.net does have, but i could imagine quite a noticeable decrease in playernumbers. The problems about the update are manifold, while some leave due to the AOE Escape behaviour, others leave just because you're being forced into the Leeroy Style of Playing.
I myself am constantly getting pissed about the fact that while the AI became some annoying boosts (i'm not saying enhancements - them running like mindless chicken is hardly an improvement) the henchman become even dumber than ever.
I'm seeing it everyday, in every mission i try. Before this particular update i was able to do Ring of Fire with some Henchman without much of a problem (i went in there more than 40 times to capture shield of deflection and it never was much of a problem to get past those mobs). But what is now? Now i'm constantly failing, constantly getting wiped at the first Etherseal or the first lava pool you have to pass through. Why is that? Because the Henchmen act all human - they are playing like full scale idiots.
I even had to switch the secondary on my warrior to Monk. Why? Only for the stupid res. Come on... you've got to be kidding me A.Net... if one of the Monk Henchman cannot res the other because he/she is out of range... why does he res no one? I had sooooooo many situations where mhenlo was standing in a pool of henchmen corpses. All silent, all quiet. And why is that? Because his lovely lina is dead a few metres away and he insists on ressing her first. No matter where she is, and how much aggro he will pull to revive her.
The funny thing though is, he won't go there on his own. He'll stay with you. All the time, so in order to get Mhenlo to res the Henchmen he is standing next to... you have to lure him away from them, down into the saddest biggest and meanest pool of mobs and hope he will somehow survive those awfully long seconds to revive Lina and pull back a few steps. Why do the other Henchmen not use their Res Signet anymore? They have done so before, but now i've never seen them use it again.

And while i just stated this as an example, the uber stupid behaviour is even more dominant than ever (I love those situations when they are standing next to you, with their energy full, not casting anything while your Avatar slowly gets ripped into pieces. Thanks for the heal, if i wanted egomaniacs i'd taken a PUG). Before you could atleast rely on the henchmen. Sure they were stupid, they had crappy builds but they did their job. Now all you can do is -> switch class to monk and bring rebirth.
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Old Dec 10, 2005, 09:29 AM // 09:29   #5
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*rolls eyes*

They found a few post-patch Monk, Warrior, Elementist and Ranger solo-farming builds go to Campfire and look at them.

Echo-nukers have become the 1 hit nukers and keep Fire storm to scare away monesters.

Learn to adapt my friend and also there are already a few threads about the AoE update so I suggest you post in them.
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Old Dec 10, 2005, 09:40 PM // 21:40   #6
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Default patch builds...

I Do see nerco used for minion mastery or blood batteries mesmers own in pvp I am saying that they took 80% of monk and nukers power. if they can give the monk the aoe he has to spend additional mana on to do minimal dmg ie zelots is 35dmg at a cost of 20 nrg 10 for zelots 10 for either pro spirit or breeze. and give the nuker a staple (aoe weak) one firestorm/ malestorm for equil dmg. a r/me can set high dmg traps and be uninteruptible while doing so and with echo can carry constantly. ME/W is an age old build high dmg and excellent evade so their are no complaints there . I am being fair in my proposal cause i am asking for the lowest dmg repeated nrg cost aoe spells back. I'd just like to see some of the aoe effects back in game sense they put spells in the game to begin with. if anyone should complain its the tanks cause to make a tank invincible ya need to take his dmg away. farming pound for pound the strongest character in the game ( TANK ) is one of the weakest, and in farming is reduced to being a meat sheild and without glad defense is reduced to minimal staple dmg. in arena and pvp they all fair equil.
the nerf was well intended but extremely poorly implimented. The #1 complain from NEW players in my guild is its to hard to make money. This makes about 60% stop playing and what am i supposed to do throw several 100k out to new members? I teach them best i can to solo and where and how to do mission/pvp builds but on the first character its hard for them to get cash up for runes wepons etc.
In mission henchies run so much from aoe I personally wouold rather henchies knowledge of aoe be totally removed they were bad enough before now its either a annoying condition for mission or challenging experience seeing how many of their screw up ya can fix without dieing.

Please lets make a few changes to the game to make it easier for newcomers to play and for the experienced to build the perfect character they WORKED!!! for.

Thank you,

Saider Maul (EGON)
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Old Dec 10, 2005, 09:59 PM // 21:59   #7
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It's kindof ironic, but, I used to never take the ranger or messer henchies and I play almost exclusively with henchies or my W/Mo solo. But, with the update Eve and the henchie Warriors were getting us into trouble all the damn time with her AOE spells. So, I dumped her and the warriors for the ranger and messer and take a 6 character group out into Sorrows Furnace or the Footprint area. It's soooo much better now, cause I can pull the mobs to US and not have to chase them back into another GROUP of gnashers who just spam those minions like they never run out of mana. I don't see Alesia or whatshername using smite skills so no running mobs there. Me the warrior works great and I have a newbie flatbow that I can pull stuff right up on us with, something I see a lot of other noob warriors that play not doing is bringing some kind of ranged weapon with them for pulling.

But, one must remember there's two games to this game an adventure game and a PVP game and ELE's are still highly respected in the PVP community. And also ELE's have a lot more spells at their disposal besides AOE spells, learn to adapt, draw the enemy in close then use your AOE's don't toss them as some pulling feat. I've played an ELE with the new update and it's just a change of tactics it's not a flaw in the game. Enemies should run and should get help if it's near, I have no problem with that, but, then again I'm not trying to solo the UW either. I join groups for that. Anyone can use a 9-13 bow that requires no marksmanship and there's some nice flatbows out there with the longest pulling range in the game with these numbers I got one in Diessa Lowlands. I even put a zealous bowstring on it. hehe Draws em where we are and then I switch to main weapon and we hack em/blast em to death.

Also anyone who says you can't make money in this game is full of BS, maybe you can't farm the UW solo, but, there's plenty of other places to make oodles of money. I make 10k a day easy just piddling around and that's not even counting the upgrades I salvage off weapons to sell for 40-90k when they appear. Upgrade farming is a good profit, but, just like farming the UW you have to be consistant and persistant at it to gain income. I won't give away my secrets or farming areas, but, there's plenty of EASY loot and income in this game. Anyone who can't make 10k a day just isn't using their marbles.

Last edited by Red Sonya; Dec 10, 2005 at 10:10 PM // 22:10..
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Old Dec 11, 2005, 06:58 AM // 06:58   #8
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I agree only thing is getting that first character to a point it can fund the rest.
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Old Dec 11, 2005, 10:44 AM // 10:44   #9
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By the way, where did the rumor come from that Henchmen run from AOE Spells when they clearly DON'T do so?
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Old Dec 11, 2005, 09:36 PM // 21:36   #10
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Default henchie aoe run...

stance and pay attention they do now ever sense the aoe nerf. Honestly only reason i stil play is cause nothing else out interests me yet, but nfsu3 comes in spring. after the majority of people asking for some type of change to aoe and anet doing nothing my respect for them is equil to that of the old atari 2400. I know what makers game i will not be buying again.
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Old Dec 11, 2005, 10:28 PM // 22:28   #11
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Quote:
Originally Posted by Red Sonya
It's kindof ironic, but, I used to never take the ranger or messer henchies and I play almost exclusively with henchies or my W/Mo solo. But, with the update Eve and the henchie Warriors were getting us into trouble all the damn time with her AOE spells. So, I dumped her and the warriors for the ranger and messer and take a 6 character group out into Sorrows Furnace or the Footprint area. It's soooo much better now, cause I can pull the mobs to US and not have to chase them back into another GROUP of gnashers who just spam those minions like they never run out of mana. I don't see Alesia or whatshername using smite skills so no running mobs there. Me the warrior works great and I have a newbie flatbow that I can pull stuff right up on us with, something I see a lot of other noob warriors that play not doing is bringing some kind of ranged weapon with them for pulling.
Haha, i noticed awhile ago in the Tomb of Primeval King's (Fighting the ghosts at the start) that NPC's probably have infinite energy. I was playing a ranger, and while spamming Debilitating shot on a caster for a few minutes, the thing never stopped casting one spell after another.
And the moral of this story: never try to sap the energy of an NPC, because they are dirty, dirty %$#%^&#s
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